"Open world" is all world excluding the puzzle areas, sometimes it is innerĪrea (surrounded by puzzles), sometimes outer area.But beĬarefull, some of this hints makes the rest of the star-puzzle You read all hints you will face a usual sigil-type puzzle. Even during the sigil puzzles you need to find a jammer, you need to find a position for connector, you need to find the sigil at the end, etc.īut anyway, in the following I give hints, which are aimed to reduce: a) process big area exploration, b) "looking for I don't know what", c) trials and errors when you trying to jump over a wall. Even more, I think this game is about exploring. Then, second, please, don't think that knowing exact locations of each star will save you from exploring, often you still need to search for instruments (jammers, cubes, etc.) to get the star and it is essentially the same task. There is 1 star in the messenger places.There are 2 stars in the main world - the one with the tower.There are 27 stars in the halls (A,B,C).There are 30 stars at The Talos Principle as far as I know: If you use every terminal as you encounter it, and follow the above list for the hidden ones, you should unlock the achievement after using the terminal in whichever star world you do last.First of all. C5 - This terminal is in a little alcove between the puzzles "Time Flies" and "Up Close and Jammed". You'll come to the terminal on a raised platform. Don't cross it, but start following the coastline to your right instead. C1 - Walk straight ahead until you reach the bridge. The terminal is behind this, at the far end. B7 - Walk between the puzzles "A Fan Across Forever" and "Whole Lotta Jamming". B5 - The terminal is behind the puzzle "The Four Chamber of Flying", which is the rightmost of the two levels that are straight ahead of you from spawn. B3 - This is in the corner of the level (the level is a big rectangle), behind you to the right. To get to it, walk up to the entrance of "Something about a Star" (first puzzle on the right), turn left, and jump over to it. B1 - This terminal is on some raised ground, to the right of the pool of water. There will be a lower part of the wall sticking out that you can jump up onto and over, using the cube. Take it to the wall between the puzzles "Mobile Mindfield" and "Deception" (the two puzzles on the left half of the level). It will be behind some walls A6 - From spawn, walk to the far back right of the level and find a hidden cube. A6 - From spawn, walk to the far back left of the level. Then walk in a straight line and you will find the terminal just before you get to the water. Finally, here are the levels that contain an extra terminal: A2 - From spawn, turn a little to your left, so that you are looking to the left of the huge amphitheater in front of you. There are additionally terminals at the end of the puzzles on tower floors 1, 2, 3, and 4. There is an extra terminal behind the C building. You will see the first when you go up the elevator leaving A. There is one terminal in each of the three hub elevator buildings. The messenger gardens do not have terminals in them. That means levels A1 through A7, B1 through B7, C1 through C7, as well as each hub's star world. Every level in the game has at least one terminal in it, visible as soon as you enter through the teleporter. The first terminal you encounter is in A1 and it will be just after the first tetromino arranger gate. If you have not yet interacted with a terminal to read its documents, it will make a beeping sound when you go near it. A document will be marked by an asterisk (*) if it is unread. This achievement is unlocked by reading all the documents found in the terminals you encounter throughout the game.
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